This lecture presented results from the Edited Collection
Il videogioco in Italia. Storie, rappresentazioni, contesti.
It focused on two main issues: the historiography and state of the Italian video game industry, and the images and representations of Italy in the medium of the video game. Looking at these two, often intersecting themes, the lecture presented the case for framing the study of video games in Italian academia under a rigorous, non-celebratory perspective and for critically understanding its representations, characterisations, and national branding in the medium.